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Final Fantasy VII Dirge of Cerberus
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DIRGE of CERBERUS for the PlayStation®2 is the third installment in the COMPILATION OF FINAL FANTASY®VII. Taking place three years after the original PS one game console title, gamers follow Vincent Valentine's journey as he uncovers shocking truths never revealed in Midgar. Vincent is connected to recent attacks, and he may be the only one who can save this shattered world. When the world is engulfed in darkness, his gun will toll a dreadful dirge...
Rated: M
Added to Library: 14/11/2006
Final Fantasy VII: Dirge of Cerberus
MENU CONTROLS Directional Buttons Move Cursor X Button Confirm Square Button Additional Functions (If Available) Circle Button Cancel L2 Button Previous Page R2 Button Next Page
GAMEPLAY CONTROLS Directional Buttons Up = Map. Left = Change Shortcut Item. Right = Operate Camera/Move Sight. X Button Jump. Action. Triangle Button Open Main Menu Square Button Toggle Crouch/Stand Circle Button Melee/Lower Weapon L2 Button Toggle Weapons L1 Button Magic R2 Button Reload R1 Button Shoot Start Button Pause Left analog stick (L3 Button when pressed down) Move Right analog stick (R3 Button when pressed down) Operate Camera. Move Sight. L3 Button Reset Camera R3 Button Zoom. Use Scope. Combo #1 L1 + R1 = Deactivate Limit Break Combo #2 Left Analog Stick + Square = Rush
Unlocking Art Gallery To unlock the Art Gallery in the extra feature, you must locate and destroy the Red Capsules in the individual Extra Missions using a melee attack to destroy it. Each one will unlock a different art portraits.
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Red Capsule in Mission 3: Wastelings, B-9 |
The WRO |
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Red Capsule in Mission 8: Lord of the Jungle, J-7 |
Weapons |
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Red Capsule in Mission 9: Cait Versus the World, J-6 |
Locations |
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Red Capsule in Mission 12: Vincent the Destroyer, D-5 |
Event-Related |
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Red Capsule in Mission 13: Rains of Gehenna, J-13 |
Monsters |
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Red Capsule in Mission 14: Vincent the Grappler, J-11 |
Shinra |
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Red Capsule in Mission 15: Red and Blue, G-12 |
WRO Headquarters |
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Red Capsule in Mission 16: Stygian Sewers, K-4 |
Shinra Building |
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Red Capsule in Mission 21: Cait Versus the Crimson, G-9 |
Deepground |
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Red Capsule in Mission 23: Rampart Rubble, M-11 |
Deepground Soldiers |
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Red Capsule in Mission 26: Cait Versus the Cerulean, H-5 |
Bosses |
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Red Capsule in Mission 27: Vincent the Beast, H-5 |
Attack on Midgar |
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Red Capsule in Mission 31: Cait Versus the Bull, capsule located on Azul's Tail |
Miscellaneous |
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Red Capsule in Mission 32: Deepground Soldiers, K-6 |
Mako Reactor 0 |
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Red Capsule in Mission 33: Shieldbreaker, G-12/H-12 |
Final Chaotic |
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Red Capsule in Mission 35: One-Handed, F-11 |
Vincent |
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Red Capsule in Mission 40, M-10 |
Tsviets |
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Red Capsule in Mission 43, K-8 |
Omega | |
Extra Ending Complete the game after having obtained three G Reports and you'll get a small extra ending after "The End". |
Event Viewer Complete the game and save. Now load this Clear Game data and you can choose to see the cut scenes. The more Memory Capsules you collected during game play, the more scenes you can see. |
Unlocking Side Missions To unlock Side Missions in the extra feature, you must locate and destroy the White Capsules in the individual Extra Missions using an explosion from an explosive barrel nearby to destroy it. Each one will unlock a Side Mission that will be listed below the Extra Mission where you destroyed it. In the Side Missions, there are no memory capsules to destroy.
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White Capsule in Mission 5: Deep Labyrinth, K-15 |
Boxemon |
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White Capsule in Mission 18: Badlands, F-8 |
Chamber of Ghosts |
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White Capsule in Mission 24: Contra Kalm, J-13 |
Missilebreaker Deathmatch |
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White Capsule in Mission 37: Gatling Shower, I-14 |
Go With the Flow |
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White Capsule in Mission 45: Stronghold Impervious, H-8 |
An Invitation to Illusion | |
Unlocking Sound Gallery To unlock sound gallery in the extra feature, you must locate and destroy the Green Capsules in the individual Extra Missions using a materia shot to destroy it. Each one will unlock a different sound clip.
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Green Capsule in Mission 2: Widow Missileer, I-6 |
The System |
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Green Capsule in Mission 4: Vincent the Mage, C-12 |
Battlefields |
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Green Capsule in Mission 7: Gatling in the Wastes, F-9 |
Events |
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Green Capsule in Mission 17: Red and Blue, G-15 |
WRO |
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Green Capsule in Mission 22: Shinra Manor Prime, H-5 |
Shinra |
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Green Capsule in Mission 29: Trick Arc, L-7 |
Bosses |
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Green Capsule in Mission 34: Sprial, D-5 |
Vincent |
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Green Capsule in Mission 39: Brotherly Love, G-3 |
Tsviets |
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Green Capsule in Mission 42: Two-Handed, K-6 |
Omega | |
Difficulty Unlock
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Complete Normal or Hard Mode |
Extra Hard Mode | |
Hidden Items Below is a list of hidden items found in the game. They can be missed, and because of that you should try and get them on your first time through.
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Chapter 3: After saving the kid, enter the door nearby and is against the inside wall. |
Toy Gun |
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Chapter 6: Protect all 12 WRO members the length of the mission, and it'll appear in a crate near the end of the level. |
Guard M Barrel |
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Chapter 8: When a WRO is hacking a door, pprotect them untill they are finished. Go under the door, and continue on to find it atop a ladder. |
G-Report 1 |
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Chapter 9: The first string of guards, blow up the barrel on the very right and one of the guards will drop it. |
S Adjuster |
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Chapter 10: Found on the roof of a house which you drop down on, shortly after the midpoint of the stage |
G-Report 2 |
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Chapter 10: You'll come to a split in the path, one of which goes under a bridge, the case in the open is it. |
Blow Machine Gun |
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Chapter 10: After Blow Machine Gun you'll soon come to a place with a crate on a ledge, shoot the barrel under it. |
Faerie L Barrel |
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Chapter 10: Complete the kill 100 enemies mission, the last enemy will drop it. |
Golden Moogle Doll |
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Chapter 10: Later in the level, you'll come to a puzzle which involves cardkeys, it is next to a gatling gun behind a gate. |
Bayonet Rifle |
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Chapter 10: In the area of the cardkey puzzle at the end of the long string of gates in the tunnel is the Lucky S Barrel. |
Lucky S Barrel |
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Chapter 11: Located in a room with several Mako Points in it, use the rising platform to jump onto a pipe running along the wall, it's in the corner. |
G Report 3 |
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Chapter 6 Ex Hard: Early in this stage a red duel horn beast will charge through the stage, kill it before it leaves the stage and it'll drop it. |
Manaheart | |
Unlock Mission Mode
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Beat The Game |
Mission Mode | |
Unlocks Character Viewer and Trailers To unlock character viewer and trailers in the extra feature, you must locate and destroy the Yellow Capsules in the individual Extra Missions using a gunshot to destroy it. Each one will unlock something different.
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Yellow Capsule in Mission 1: Zephyr Heathlands, G-11 |
The WRO |
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Yellow Capsule in Mission 3: Wastelings, B-9 |
Tokyo Game Show Trailer |
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Yellow Capsule in Mission 10: Misslebreaker Melee, I-7 |
DC Presentation Trailer |
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Yellow Capsule in Mission 10: Misslebreaker Melee, G-10 |
Others (Other Character) |
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Yellow Capsule in Mission 11: Collector's Mind, D-5 |
Monster |
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Yellow Capsule in Mission 13: Rains of Gehenna, J-4 |
Jump Festa Trailer |
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Yellow Capsule in Mission 20: Deep Tower, K-8 |
Shinra |
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Yellow Capsule in Mission 22: Shinra Manor Prime, I-7 |
Retail Display Trailer |
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Yellow Capsule in Mission 28: Cyclopean Causeway |
Bosses |
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Yellow Capsule in Mission 30: 100,000 Needles, L-7 |
Deepground |
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Yellow Capsule in Mission 36: Black Widow Tetra, I-5 |
Vincent |
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Yellow Capsule in Mission 41: Drumline, J-2 |
Tsviets |
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Yellow Capsule in Mission 44: Deepground, J-8 |
Omega | |
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